Press Releases
The secret of the success of Angry Birds and other mobile phone games
Budapest, September 13, 2011 14:00
10 years ago GameBoy or Tamagochi were the coolest games, now Angry Birds rule. The secret of Angry Birds and other similar games - targeting occasional players and having millions of fans - lies in simplicity and the loveable characters, the popularity of touch screen and fostering communities.
Gleaming successes
A significant part of applications downloaded on touch screen mobile phones in Hungary is games. The success of such games is simplicity, while the success is measured in terms of the number of downloads. "Angry Birds redefined the terms for success: for reasons of angry birds millions of people reach for their mobile phones, on buses or trams, day after day" - says Milán Korsós, head of the development team of Kitchen Budapest. Undisputedly, Angry Birds made history: the first, free of charge version of the game was downloaded by 11 million people, while the paid version entertains more than 10 million all around the world. The story of the game is rather simple: green pigs steal the eggs of birds, which they do not appreciate very much. They put up a fight and powered by a slingshot they hit the green enemy.
"As it's much easier to play on touch screen than memorising combinations of
keys on consoles or PCs, mobile games can be tried also by people who were not
attracted to any computer games earlier' - Gergely Folyó, expert of
Gamekapocs.hu explains the reasons for success. Gamers, who did not play on PCs
but earlier carried GameBoy or Tamagochi in their pockets. Findings of
researches* carried out among the customers of T-Mobile reveal that most
smartphone holders download game applications on their phones, therefore it is
not surprising that we encounter people sling shooting birds in the brake
between school classes, in the waiting area of clinics or even in the elevator
on the way to a business meeting. 'The ratio of smartphone holders downloading
games almost reaches 50% of all downloads, while the highly popular community
applications' downloading only reaches 27.7 percent. Using game applications
downloadable to smartphones mainly characterises youth (age group 16-29)" -
explains István Király, chief marketing officer of Telekom.
Gaming communities, community games
"Game publishers and developers try to keep their audience together, all teams are represented on community media" - states Gergely Folyó. Such communities may number up to 10-20 thousand in Hungary, however in reality more people are engaged in the games. Developers also try to make sure that fans receive fresh information first hand, and that they can share their experiences on different forums. Rovio - the developing team of Angry Birds - also takes good care of the basis formed around the game: they attach importance to answering every single e-mail or Twitter comment, related to the game.
The groups formed on the community pages organise flashmobs and joint games -
often by putting their favourite virtual characters into real life situations.
On such occasions gamers from different parts of the country get together to
spend time on their hobby only on an afternoon or evening.
Homo Ludens is seeking challenges
Using different games may be traced back with most people to emotional reasons. "It is good to play and "Homo Ludens" - that is the playing human being - looks for joy raising his attention, arousing curiosity and putting his skills or knowledge to the test" - says psychiatrist Annamária Tari, author of the book titled Y Generation.
Others - by taking their mobile game out of their pockets - would in a given
situation like to "step out": the mobile game for them is a possibility that
separates them from the outside world for a few moments, this way avoiding
unpleasant situations like standing in line, waiting.
"The mobile gamer
therefore 'logs out' of his physical location" - assumes the psychiatrist. In
case this is not escaping from something else and the time spent on it is not
missing from somewhere else, and in case it does not become the central source
of joy, then gaming and the joy caused by the game always remains
healthy.
Business made out of romantics
Anyone, having a creative idea and programming skills may become successful
within the game developer market. "The currently available most beautiful game,
Tiny Wings was made by a guy called Andreas Illinger for his girlfriend - and it
was so good that by now millions play the game" - says Milán Korsós. Andreas
Illinger was driven by his romantic mood, while others are motivated by becoming
world-famous. In the near future such games may have a chance to become
successful that target the casual gamers, that can be played in brief episodes
and hence earn the feeling of success quickly, the solution of which requires a
bit of logic and use loveable characters, stemming from real life. In the more
distant future though other, so far unknown ideas may come up, as there are
countless possibilities. Newer and newer application keep being introduced to
the online markets each day, in the hope of them becoming the favourite
applications of millions.
T-Mobile builds its smartphone campaign started on August 22 on the Angry
Birds game developed by Rovio. The campaign similar to the Hungarian one was a
big success all around Europe. Deutsche Telekom organised games in numerous
countries by washing away the borders between reality and the virtual world,
titled "Angry Birds live". The YouTube video made of it was viewed more than 7
million times.
http://www.t-mobile.hu/lakossagi/akciok/akcio/1108_angry_birds/barcelona
* National representative survey, Hungarian residents using the Internet
at least once a week, aged 16-69 (approx. 4,402,615 people); Time of survey:
January, 2011; Total sample size: 6,400 people; Gender split of those
interviewed: approx. 50-50% men and women; Mode of data collection: online
interview using self filled out questionnaire